PCGame

Vaultbreakers

Top-down action RPG about retrieving relics and escaping alive

BetaDwarf · Published by BetaDwarf, Square Enix · Released TBA

ActionAdventureMassively MultiplayerRPG

As of Oct 26, 2026: AI-generated content disclosed

Release
To be announced
not released yet
Wishlist rank
#176
most wanted
Followers
33K
following the game
Demo
Available
Get the demo

What we know: The demo went live and Square Enix was announced as a publisher on October 8, 2026, followed by an unrestricted alpha test and demo fixes on October 15.

What is Vaultbreakers?

Vaultbreakers is a top-down action RPG set in a realm changed by artifacts falling from the floating Dragonvault. You search for relics, escape with them, and upgrade your Haven and gear before trying to enter the fortress. Expeditions can be played solo or with up to two friends in PvE or PvPvE.

Screenshots and trailer

Vaultbreakers screenshot 1

Vaultbreakers system requirements

Minimum: GeForce GTX 960, 12 GB RAM, 10 GB of disk space.

As published by the developer.

Minimum

OS
Windows 10 64-bit
Processor
4 cores @ 3.2 GHz
Graphics
GeForce GTX 960 or Radeon R9 380
Memory
12 GB RAM
Storage
10 GB available space
DirectX
Version 12

Recommended

OS
Windows 10 64-bit
Processor
8 cores @3.6 GHz
Graphics
GeForce GTX 1660 or Radeon RX 590
Memory
16 GB RAM
Storage
10 GB available space
DirectX
Version 12
Notes
SSD storage recommended

Does Vaultbreakers have co-op or multiplayer?

Yes: co-op online; PvP online. It also has a single-player mode.

Does Vaultbreakers run on Steam Deck?

Untested Not yet tested by Valve on Steam Deck.

PC version details

DRM
None declared on Steam
Controller
Keyboard and mouse
Platforms
Windows
Steam features
Family Sharing
Languages
Full audio: English. Text only: French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese.

Does Vaultbreakers use AI-generated content?

Yes. The developers disclose AI-generated content on the game's Steam page:

During development, we use AI-assisted tools to support development and help our team make full use of its capabilities. Specifically, we use these tools for: Prototyping simple assets Assisting game design: Handling large-scale data entry Speeding up research into mechanics and reference games Suggesting first iterations for item names and stats Generating and reviewing code Generating a few select environment textures and various icons Cleaning up text By using these tools, our small team is able to deliver a richer experience for players. Every asset, system, and creative decision included...
Full statement

During development, we use AI-assisted tools to support development and help our team make full use of its capabilities. Specifically, we use these tools for: Prototyping simple assets Assisting game design: Handling large-scale data entry Speeding up research into mechanics and reference games Suggesting first iterations for item names and stats Generating and reviewing code Generating a few select environment textures and various icons Cleaning up text By using these tools, our small team is able to deliver a richer experience for players. Every asset, system, and creative decision included in the final game is reviewed by our team and either adjusted or approved.

Self-reported by the developer under Steam rules: it covers AI content that ships in the game, not tools used to make it.

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