PCGame

Blamcon's Cyber Range

First-person target shooting across six adjustable range challenges

Chris Patch, Craig Gulliver · Published by Blamcon · Released Oct 24, 2026

SimulationSports

As of Oct 25, 2026: -25% right now, $5.24 AI-generated content disclosed

Reviews
No score yet
Recent reviews
Not enough recent
Players
0
daily peak
Steam Deck
Untested
Last update on Steam
Unknown
no patch notes on Steam
Minimum PC
DX10
1 GB RAM · 1 GB disk
Full requirements

What is Blamcon's Cyber Range?

This first-person shooting-range game has six target challenges, including paper scoring, timed steel plates, pop-up targets, and a spinning star. You aim with a light gun or mouse and change settings such as distance, pace, and time.

For you if...

  • +you enjoy accuracy scoring and timed target shooting
  • +you like adjusting distance, pace, and target count

Not for you if...

  • −you want a story-led shooter rather than target practice
  • −you want multiplayer without a second light gun

Screenshots and trailer

Blamcon's Cyber Range screenshot 1

Blamcon's Cyber Range system requirements

Minimum: DX10, 1 GB RAM, 1 GB of disk space.

As published by the developer.

Minimum

OS
Windows 7 or better
Processor
x86, x64 architecture with SSE2 instruction set support
Graphics
DX10, DX11, DX12 capable
Memory
1 GB RAM
Storage
1 GB available space

Does Blamcon's Cyber Range have co-op or multiplayer?

Yes: co-op split-screen. It also has a single-player mode. With Remote Play Together, one copy is enough to play the local modes online with friends.

Does Blamcon's Cyber Range run on Steam Deck?

Untested Not yet tested by Valve on Steam Deck.

PC version details

DRM
None declared on Steam
Controller
Keyboard and mouse
Platforms
Windows
Steam features
Family Sharing
Languages
Text only: English.

Does Blamcon's Cyber Range use AI-generated content?

Yes. The developers disclose AI-generated content on the game's Steam page:

Although I'm an experienced game developer a lot of the physics, graphical elements, and code were generate with the help of AI. I used a lot of licensed assets, especially sounds, where needed but AI generated the missing pieces.

Self-reported by the developer under Steam rules: it covers AI content that ships in the game, not tools used to make it.

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