- Recensioni
- Ancora nessun punteggio
- Recensioni recenti
- Troppo poche di recente
- Giocatori
- 0
- picco giornaliero, 7 nov 2026
- Steam Deck
- Non testato
- Ultimo aggiornamento su Steam
- 1 settimana fa
- 27 ott 2026
Screenshot e trailer
Requisiti di sistema di Caesar: The Gallic Campaign
Minimo: HD 4000, 4 GB di RAM, 4 GB di spazio su disco.
Come pubblicati dallo sviluppatore.
Caesar: The Gallic Campaign gira sul mio PC?
Indica una volta la tua scheda video e ogni scheda gioco risponderà per te.
Imposta il mio PC →Minimi
- Sistema
- Windows 10 64-bit
- Processore
- Dual-core 2.0 GHz (Intel Core i3 or equivalent)
- Scheda video
- OpenGL 3.3 capable GPU (Intel HD 4000 or better)
- Memoria
- 4 GB RAM
- Spazio su disco
- 4 GB available space
- Note
- Mouse required. The game uses a single click/tap input; gamepads are not supported.
Consigliati
- Sistema
- Windows 10/11 64-bit
- Processore
- Quad-core (Intel Core i5 or equivalent)
- Scheda video
- Dedicated GPU (NVIDIA GTX 750 / AMD equivalent) or better
- Memoria
- 8 GB RAM
- Spazio su disco
- 4 GB available space
- Note
- SSD recommended. Mouse required; gamepads are not supported.
Caesar: The Gallic Campaign ha il co-op o il multiplayer?
No: solo giocatore singolo, nessuna modalità multiplayer dichiarata.
Caesar: The Gallic Campaign gira su Steam Deck?
Non testato Non ancora testato da Valve su Steam Deck.
Dettagli della versione PC
- DRM
- Nessuno dichiarato su Steam
- Controller
- Tastiera e mouse
- Piattaforme
- Windows
- Obiettivi
- 24
- Funzioni Steam
- Salvataggi cloud, Family Sharing
- Lingue
- Audio completo: English, Spanish - Spain, Korean, Simplified Chinese.
Caesar: The Gallic Campaign usa contenuti generati con l'AI?
Sì. Gli sviluppatori dichiarano sulla pagina Steam del gioco contenuti generati con l'AI:
Some assets in this game were created with the help of generative AI tools during development. All such content is pre-generated: it was produced during development, reviewed and edited by the developer, and shipped as static files. The game does not call any AI model at runtime.
- Art: character standing illustrations and expressions, portraits, item icons, badges, chapter cards, key art, title backgrounds, UI backgrounds, HUD frames, window borders, button plates and rims, ground decals and ground textures were generated with OpenAI image models (gpt-image) and then hand-selected, cropped an...
Dichiarazione completa
Some assets in this game were created with the help of generative AI tools during development. All such content is pre-generated: it was produced during development, reviewed and edited by the developer, and shipped as static files. The game does not call any AI model at runtime. - Art: character standing illustrations and expressions, portraits, item icons, badges, chapter cards, key art, title backgrounds, UI backgrounds, HUD frames, window borders, button plates and rims, ground decals and ground textures were generated with OpenAI image models (gpt-image) and then hand-selected, cropped and colour-corrected by the developer. - Video: the opening and ending cinematics, the animated chapter cards and title screen backgrounds, and the cinematic shots in the trailer were generated with a video model (ByteDance Seedance 2.0) from developer-authored keyframes and storyboards. - Music: the cinematic scores were generated with ElevenLabs Music, and the trailer score with Google Lyria 3. The in-game background music was generated with Google Lyria 3 from developer-written prompts, then loop-edited and loudness-matched by the developer. - Voice: all spoken dialogue lines and the narration of the opening and ending cinematics, in Korean, English and Spanish, are text-to-speech synthesised with Google Gemini 3.8 Flash TTS from scripts written by the developer. Every speaker uses the model's built-in voices; no real person's voice is cloned and no reference recording of any person was used. No AI model is called while the game is running. - Expression tagging: during development a text model (gpt-6-luna) was used to pick which of the pre-made portrait expressions is shown for each dialogue line. It did not write or change any dialogue or other player-facing content. - Translation: the English and Spanish text was translated from the developer's Korean script with Anthropic Claude. Game design, the original Korean writing, level design, code and all gameplay systems are authored by the developer. Historical text quoted in game is public domain.
Dichiarazione dello sviluppatore, citata in inglese.
La dichiarazione cita: GraficaVociMusica e suoniTesti e traduzioniCodicePagina Steam e promozione
Dichiarazione dello sviluppatore secondo le regole di Steam: riguarda i contenuti AI presenti nel gioco, non gli strumenti usati per realizzarlo. Pagina Steam controllata il 5 nov 2026. Come filtrare i giochi con AI su Steam