PCGame

SUFFER

Shawn Perolis · Pubblicato da Anarchy Softworks LLC · Uscito il 10 dic 2018

AzioneIndie

Contenuti AI dichiarati

Recensioni
Perlopiù positive
70% di 66
Recensioni recenti
Troppo poche di recente
Giocatori
0
picco giornaliero, 29 ott 2026
Steam Deck
Non testato
Ultimo aggiornamento su Steam
7 mesi fa
12 mar 2026
PC minimo
9800 GT
3 GB di RAM · 2 GB su disco
Requisiti completi

Screenshot e trailer

Screenshot 1 di SUFFER

Requisiti di sistema di SUFFER

Minimo: 9800 GT, 3 GB di RAM, 2 GB di spazio su disco.

Come pubblicati dallo sviluppatore.

SUFFER gira sul mio PC?

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Minimi

Sistema
Windows 7 64bit
Processore
2.4 GHz Dual Core
Scheda video
NVIDIA GeForce 9800 GT
Memoria
3 GB RAM
Spazio su disco
2 GB available space
DirectX
Version 10
Note
*turn down resolution in config for modest hardware

Consigliati

Sistema
Windows 10 64bit
Processore
2.5 GHz Quad Core or better
Scheda video
NVIDIA GeForce GTX 660 or better
Memoria
4 GB RAM
Note
*60hz monitor setting recommended, *Only Xbox 360/One controller is officially supported, but others may work.

SUFFER ha il co-op o il multiplayer?

No: solo giocatore singolo, nessuna modalità multiplayer dichiarata.

SUFFER gira su Steam Deck?

Non testato Non ancora testato da Valve su Steam Deck.

Dettagli della versione PC

DRM
Nessuno dichiarato su Steam
Controller
Supporto completo del controller
Piattaforme
Windows
Obiettivi
30
Funzioni Steam
Salvataggi cloud, Family Sharing
Lingue
Audio completo: English.

SUFFER usa contenuti generati con l'AI?

Sì. Gli sviluppatori dichiarano sulla pagina Steam del gioco contenuti generati con l'AI:

SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make. I released the original SUFFER back in 2018, way before all of this AI tech existed. I used AI tools to help with the ULTIMATE SUFFER update patch. I wanted to see what this new tech could do and I wanted to fix things that always bothered me with the original release of SUFFER. AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops. This...
Dichiarazione completa

SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make. I released the original SUFFER back in 2018, way before all of this AI tech existed. I used AI tools to help with the ULTIMATE SUFFER update patch. I wanted to see what this new tech could do and I wanted to fix things that always bothered me with the original release of SUFFER. AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops. This section exists because Valve said it has to, and I believe in being upfront and honest. I’m not here to debate tools or trends. People have strong feelings about this stuff, and that’s fine. My goal was simple: make SUFFER look and play the way I always imagined it could, and these tools helped me get it (mostly) there. There’s really nothing more to it. I learned a lot from this whole experience and I sincerely hope you enjoy my game. - Shawn

Dichiarazione dello sviluppatore, citata in inglese.

La dichiarazione cita: GraficaCodice

Dichiarazione dello sviluppatore secondo le regole di Steam: riguarda i contenuti AI presenti nel gioco, non gli strumenti usati per realizzarlo. Pagina Steam controllata il 28 ott 2026. Come filtrare i giochi con AI su Steam

Tag

Aggiornamenti recenti

1 DLC disponibili.

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