Sub Command
Submarine simulation with sonar tracking and three playable vessels
Sonalysts · Published by Strategy First · Released Oct 26, 2006
- Reviews
- Mostly Positive
- 75% of 146
- Recent reviews
- Not enough recent
- Playing now
- 1
- right now
- Steam Deck
- Untested
- Last update
- Unknown
- no patch notes found
Metacritic: 84/100 (critic reviews)
What is Sub Command?
In this naval combat simulation, you command the Seawolf, 688(I), or Akula through campaign missions against enemy forces. You use sonar, radar, and target-motion analysis to track vessels, fire torpedoes or Tomahawk missiles, and complete objectives such as rescuing damaged submarines.
For you if...
- +you enjoy tracking targets with detailed naval sensors
- +you want campaign missions across multiple submarine types
Not for you if...
- −you prefer quick combat over methodical sonar work
- −you dislike learning technical controls and target calculations
What players say
75% of 146 reviews are positive
Some players praise the choice of submarines and improved navigation tools. Others complain about confusing targeting, clunky controls, and launch, display, or mouse problems.
Screenshots and trailer
Sub Command system requirements
As published by the developer.
Minimum
Windows 2000/XP, Pentium III, 256MB RAM, 1.5G Hard drive space, 32MB video card (Nvidia Geforce or ATI Radeon) DirectX 8.1 compatible sound card
PC version details
DRM, required accounts, controller support and Steam features.
- DRM
- None declared on Steam
- Controller
- Keyboard and mouse
- Platforms
- Windows
- Steam features
- Family Sharing
Tags
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