PCGame

Care

First-person horror where a caregiving job becomes a mansion mystery

The Pocket Dimension · Released Dec 13, 2024

AdventureIndie

AI-generated content disclosed

Reviews
Very Positive
94% of 77
Recent reviews
Not enough recent
Players
0
daily peak, Oct 28, 2026
Steam Deck
Untested
Last update on Steam
1 year ago
Oct 2, 2025
Minimum PC
GeForce GTX 1060
8 GB RAM · 0.8 GB disk
Full requirements

What is Care?

You play a caregiver hired to look after Mr. Graves, an elderly man in an isolated mansion. In this single-player, first-person horror adventure, you explore the estate, solve puzzles, and investigate strange incidents, with your actions shaping which ending you reach.

For you if...

  • +you like retro pixel graphics and dialogue-heavy storytelling

Not for you if...

  • −you want straightforward puzzles with obvious next steps

What players say

94% of 77 reviews are positive

Players praise the slow-building horror, sound design, and detailed locations. A recurring complaint concerns imagery players identify as AI-generated, which they say looks out of place.

Screenshots and trailer

Care screenshot 1

Care system requirements

Minimum: GeForce GTX 1060, 8 GB RAM, 0.8 GB of disk space.

As published by the developer.

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Minimum

OS
Windows 10
Processor
QuadCore AMD Ryzen 3 3300X / Intel Core i5-8400
Graphics
NVIDIA GeForce GTX 1060
Memory
8 GB RAM
Storage
800 MB available space
DirectX
Version 12
Notes
SSD (Solid State Drive)

Recommended

Requires a 64-bit processor and operating system

Does Care have co-op or multiplayer?

No: single-player only, no multiplayer modes declared.

Does Care run on Steam Deck?

Untested Not yet tested by Valve on Steam Deck.

PC version details

DRM
None declared on Steam
Controller
Keyboard and mouse
Platforms
Windows
Achievements
27
Steam features
Cloud saves, Family Sharing
Languages
Text only: English, German.

Does Care use AI-generated content?

Yes. The developers disclose AI-generated content on the game's Steam page:

We used AI tools for the following elements in the game: - Translation of the experimental in-game languages - Some textures (primarily wall pictures and item icons) - Three sound effects Why We Used AI: We are two developers working with limited resources and without external funding or a publisher. All other assets including 3D models, other textures, sound design, rigging, animations, story, music, and programming, were created by us. Our goal was to achieve a distinct visual and atmospheric style that avoids both hand-painted aesthetics and asset flipping. Instead, we aimed for a more grou...
Full statement

We used AI tools for the following elements in the game: - Translation of the experimental in-game languages - Some textures (primarily wall pictures and item icons) - Three sound effects Why We Used AI: We are two developers working with limited resources and without external funding or a publisher. All other assets including 3D models, other textures, sound design, rigging, animations, story, music, and programming, were created by us. Our goal was to achieve a distinct visual and atmospheric style that avoids both hand-painted aesthetics and asset flipping. Instead, we aimed for a more grounded, realistic look, and selectively used AI tools to support this vision.

The statement mentions: ArtMusic & soundText & translations

Self-reported by the developer under Steam rules: it covers AI content that ships in the game, not tools used to make it. Steam page checked on Oct 27, 2026. How to filter AI games on Steam

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