Perceptum
A psychological horror game about a medium investigating a vanished family
Duck Reaction · Published by Perp Games · Release: 2027
- Release
- 2027
- not released yet
- Wishlist rank
- #481
- most wanted
- Followers
- –
- following the game
- Demo
- None
What we know: Official announcements set a spring 2027 release window and confirm PlayStation 5 and Xbox Series versions for 2027.
What is Perceptum?
Perceptum is a psychological horror game about a medium investigating a family that vanished shortly after moving into a new home. You search the house for clues, solve puzzles, use a mirror to reveal hidden traces, and close your eyes to follow sounds.
Screenshots and trailer
Perceptum system requirements
Minimum: GTX 1060, 8 GB RAM, 5 GB of disk space.
As published by the developer.
Can my PC run Perceptum?
Tell us your graphics card once and every game page will answer this for you.
Set up my PC →Minimum
- OS
- Windows 10 - 64 Bits
- Processor
- Intel i5 / AMD Ryzen 5 from 2016
- Graphics
- NVIDIA GTX 1060 / AMD Radeon RX 580
- Memory
- 8 GB RAM
- Storage
- 5 GB available space
- DirectX
- Version 11
Recommended
- OS
- Windows 11 - 64 Bits
- Processor
- Intel i5 / AMD Ryzen 7 from 2018
- Graphics
- NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 XT
- Memory
- 16 GB RAM
- Storage
- 5 GB available space
- DirectX
- Version 12
Does Perceptum have co-op or multiplayer?
No: single-player only, no multiplayer modes declared.
Does Perceptum run on Steam Deck?
Untested Not yet tested by Valve on Steam Deck.
PC version details
- DRM
- None declared on Steam
- Controller
- Full controller support
- Platforms
- Windows
- Steam features
- Family Sharing
- Languages
- Text only: English, French, Italian, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, German.
Does Perceptum use AI-generated content?
Yes. The developers disclose AI-generated content on the game's Steam page:
How we do use AI: Occasionally, to generate tools within the Unreal Editor (level design utilities for example) and small part the code (Blueprint nodes or components for example) For deeper research on specific topics For debugging and project analysis, to help identify the source of problems that would otherwise be too difficult to track down For first-pass translations used in internal playtests How we do NOT use AI: All in-game visuals come exclusively from purchased assets or free 3D scans, and are very often reworked by hand to fit our gameplay and level design intentions. Environments,...
Full statement
How we do use AI: Occasionally, to generate tools within the Unreal Editor (level design utilities for example) and small part the code (Blueprint nodes or components for example) For deeper research on specific topics For debugging and project analysis, to help identify the source of problems that would otherwise be too difficult to track down For first-pass translations used in internal playtests How we do NOT use AI: All in-game visuals come exclusively from purchased assets or free 3D scans, and are very often reworked by hand to fit our gameplay and level design intentions. Environments, lighting, characters, animations, and gameplay interactions are all created by us. All sound is produced without AI, using Wwise, with particular attention given to spatialization. Voices are either edited from royalty-free video sources or created by us directly. This allows us to avoid using AI, while keeping our scope realistic. Every translation is reviewed and corrected by professional translators, so that the text and the intent of the game are properly respected. We want to be fully transparent with our community about how we use AI in the development of our game.
The statement mentions: Text & translationsCode
Self-reported by the developer under Steam rules: it covers AI content that ships in the game, not tools used to make it. Steam page checked on Oct 26, 2026. How to filter AI games on Steam