PCGame

Perceptum

A psychological horror game about a medium investigating a vanished family

Duck Reaction · Published by Perp Games · Release: 2027

AdventureIndie

AI-generated content disclosed

Release
2027
not released yet
Wishlist rank
#481
most wanted
Followers
–
following the game
Demo
None

What we know: Official announcements set a spring 2027 release window and confirm PlayStation 5 and Xbox Series versions for 2027.

What is Perceptum?

Perceptum is a psychological horror game about a medium investigating a family that vanished shortly after moving into a new home. You search the house for clues, solve puzzles, use a mirror to reveal hidden traces, and close your eyes to follow sounds.

Screenshots and trailer

Perceptum screenshot 1

Perceptum system requirements

Minimum: GTX 1060, 8 GB RAM, 5 GB of disk space.

As published by the developer.

Can my PC run Perceptum?

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Minimum

OS
Windows 10 - 64 Bits
Processor
Intel i5 / AMD Ryzen 5 from 2016
Graphics
NVIDIA GTX 1060 / AMD Radeon RX 580
Memory
8 GB RAM
Storage
5 GB available space
DirectX
Version 11

Recommended

OS
Windows 11 - 64 Bits
Processor
Intel i5 / AMD Ryzen 7 from 2018
Graphics
NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 XT
Memory
16 GB RAM
Storage
5 GB available space
DirectX
Version 12

Does Perceptum have co-op or multiplayer?

No: single-player only, no multiplayer modes declared.

Does Perceptum run on Steam Deck?

Untested Not yet tested by Valve on Steam Deck.

PC version details

DRM
None declared on Steam
Controller
Full controller support
Platforms
Windows
Steam features
Family Sharing
Languages
Text only: English, French, Italian, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, German.

Does Perceptum use AI-generated content?

Yes. The developers disclose AI-generated content on the game's Steam page:

How we do use AI: Occasionally, to generate tools within the Unreal Editor (level design utilities for example) and small part the code (Blueprint nodes or components for example) For deeper research on specific topics For debugging and project analysis, to help identify the source of problems that would otherwise be too difficult to track down For first-pass translations used in internal playtests How we do NOT use AI: All in-game visuals come exclusively from purchased assets or free 3D scans, and are very often reworked by hand to fit our gameplay and level design intentions. Environments,...
Full statement

How we do use AI: Occasionally, to generate tools within the Unreal Editor (level design utilities for example) and small part the code (Blueprint nodes or components for example) For deeper research on specific topics For debugging and project analysis, to help identify the source of problems that would otherwise be too difficult to track down For first-pass translations used in internal playtests How we do NOT use AI: All in-game visuals come exclusively from purchased assets or free 3D scans, and are very often reworked by hand to fit our gameplay and level design intentions. Environments, lighting, characters, animations, and gameplay interactions are all created by us. All sound is produced without AI, using Wwise, with particular attention given to spatialization. Voices are either edited from royalty-free video sources or created by us directly. This allows us to avoid using AI, while keeping our scope realistic. Every translation is reviewed and corrected by professional translators, so that the text and the intent of the game are properly respected. We want to be fully transparent with our community about how we use AI in the development of our game.

The statement mentions: Text & translationsCode

Self-reported by the developer under Steam rules: it covers AI content that ships in the game, not tools used to make it. Steam page checked on Oct 26, 2026. How to filter AI games on Steam

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