PCGame

Chess vs All

Tower defense with chess pieces and a deck of abilities

else games · To be announced

CasualIndieStrategy

AI-generated content disclosed

Release
To be announced
not released yet
Wishlist rank
–
outside the top list
Followers
–
following the game
Demo
0 playing
Get the demo

What is Chess vs All?

You defend a kingdom in procedurally generated roguelike runs, positioning chess pieces with distinct attack patterns against enemy waves. You spend mana on cards that strengthen pieces, weaken enemies, or modify board cells. Victories earn rewards that expand your deck and unlock permanent upgrades.

Screenshots and trailer

Chess vs All screenshot 1

Chess vs All system requirements

Minimum: GeForce GTX 650, 2 GB RAM, 2 GB of disk space.

As published by the developer.

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Minimum

OS
Windows 10 64 bit
Processor
1.7+ GHz or better
Graphics
Nvidia GeForce GTX 650 / AMD Radeon HD HD 6950
Memory
2 GB RAM
Storage
2 GB available space
DirectX
Version 10

Recommended

Requires a 64-bit processor and operating system

Does Chess vs All have co-op or multiplayer?

No: single-player only, no multiplayer modes declared.

Does Chess vs All run on Steam Deck?

Untested Not yet tested by Valve on Steam Deck.

PC version details

DRM
None declared on Steam
Controller
Keyboard and mouse
Platforms
Windows
Steam features
Cloud saves, Family Sharing
Languages
Text only: English.

Does Chess vs All use AI-generated content?

Yes. The developers disclose AI-generated content on the game's Steam page:

I want to be fully transparent with you. Some of the visual assets in this game were created with the help of generative AI tools. However, AI was used strictly as a tool, not as a replacement for creativity or craftsmanship. No image generated by AI was used “as is.” Every asset went through heavy manual modification, repainting, redesigning, compositional changes, color correction, detailing, and integration into the game’s visual language. I spent hundreds of hours in GIMP reworking compositions, adjusting lighting and color palettes, redrawing shapes and much more. The final result you see...
Full statement

I want to be fully transparent with you. Some of the visual assets in this game were created with the help of generative AI tools. However, AI was used strictly as a tool, not as a replacement for creativity or craftsmanship. No image generated by AI was used “as is.” Every asset went through heavy manual modification, repainting, redesigning, compositional changes, color correction, detailing, and integration into the game’s visual language. I spent hundreds of hours in GIMP reworking compositions, adjusting lighting and color palettes, redrawing shapes and much more. The final result you see in the game is the outcome of extensive manual work and artistic decisions. I'm not an artist at all, and AI simply helped accelerate early-stage iteration. Without this help the game could not exist. The game’s design, mechanics, balance, progression systems, and overall vision are entirely human-made. Thank you for supporting indie development.

The statement mentions: Art

Self-reported by the developer under Steam rules: it covers AI content that ships in the game, not tools used to make it. Steam page checked on Nov 6, 2026. How to filter AI games on Steam

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