PCGame

Orbital Peril

Top-down roguelike shooting with two-key aiming instead of movement controls

ZaxtorGameS · Released Oct 30, 2026

ActionIndie

AI-generated content disclosed

Reviews
No score yet
Recent reviews
Not enough recent
Players
0
daily peak, Nov 7, 2026
Steam Deck
Untested
Last update on Steam
3 weeks ago
Oct 12, 2026
Minimum PC
512 MB
4 GB RAM · 0.2 GB disk
Full requirements

What is Orbital Peril?

Orbital Peril is a single-player, top-down action roguelike about surviving dungeon monsters while your character moves randomly. You rotate your weapon left or right through a full circle and choose upgrades and powers to shape your character build, with one life per run.

For you if...

  • +you like old-school action games with pixel graphics

Not for you if...

  • −you prefer a slow pace with little reflex pressure

Screenshots and trailer

Orbital Peril screenshot 1

Orbital Peril system requirements

Minimum: 512 MB, 4 GB RAM, 0.2 GB of disk space.

As published by the developer.

Can my PC run Orbital Peril?

Tell us your graphics card once and every game page will answer this for you.

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Minimum

OS
Windows 10 or Higher
Processor
2 Ghz Speed CPU
Graphics
512 MB Graphics Card
Memory
4 GB RAM
Storage
150 MB available space
DirectX
Version 10

Recommended

OS
Windows 11 or Higher
Processor
Intel i5 or Higher
Graphics
Nvidia GT 650 or AMD 6870 or Higher
Memory
8 GB RAM
Storage
150 MB available space
DirectX
Version 11

Does Orbital Peril have co-op or multiplayer?

No: single-player only, no multiplayer modes declared.

Does Orbital Peril run on Steam Deck?

Untested Not yet tested by Valve on Steam Deck.

PC version details

DRM
None declared on Steam
Controller
Keyboard and mouse
Platforms
Windows
Achievements
35
Steam features
Family Sharing
Languages
Full audio: English.

Does Orbital Peril use AI-generated content?

Yes. The developers disclose AI-generated content on the game's Steam page:

Artificial Intelligence was only used to create the store page icons and the in game welcome screen and introduction story. All gameplay code, mechanics, artwork, and sound was naturally created. This game was 100% self coded, the design and mechanics were done solely by myself with no generative AI, and absolutely no AI is generated live during gameplay. It's just images for the intro screen, intro story and the images you see here on Steam only.

The statement mentions: ArtMusic & soundText & translationsCodeStore page & marketing

Self-reported by the developer under Steam rules: it covers AI content that ships in the game, not tools used to make it. Steam page checked on Oct 31, 2026. How to filter AI games on Steam

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