Nation War:Chronicles

Nation War:Chronicles

This is a theme of spring and autumn and Warring States strategy + real-time combat sandbox game

Download $ 10.99

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  • Category(ies):

    Early Access , Indie , Simulation , Strategy

  • Type:

    game

  • Works under:

    Windows

  • Developer(s):

    Shanghai Yi Ming Network Technology Co., Ltd.

  • Release Date:

    Sep 22, 2017

  • Required Age:

    0

  • Price:

    10.99 USD

  • Tags:

    Single-player, Steam Achievements, Steam Cloud, Stats, Steam Leaderboards

  • Languages:

    Simplified Chinese, English, Traditional Chinese

We are currently a two-person indie development team, but we will keep updating the game until the game reaches our original vision. Although we have limited resource to invest into the art design of the game, but we hope we can rely on our dear players to support the development. As we obtain more resource, we will be investing them into the art assets so we can improve it. This is a game that mixes grand strategy with real time sandbox strategy, and it is based on the famous historical Spring and Autumn and Warring States period of China. The current framework and system of the game are designed to be somewhat similar to that of a large triple-A title, but in subsequent versions we will continuously update the game to make it unique and more fitting to the historical context of the Chinese culture at the time. The game begins in the eighth century BC, in the vast land of China. The once powerful Zhou Royal family that reigned over China began its decline due to constant civil strife and weak leadership. Meanwhile, the princely states under Zhou Royal Family and the surrounding barbarians are growing stronger by the day. For now, there may be still time to save the Zhou Royal Family. There are still ten years until the catastrophe… You as the player can choose to, reconstruct order, restore the Rites of Zhou, and revive the Zhou Dynasty or plot your rise as a princely state in the Central Plains of China and ultimately replaces Zhou. Or perhaps, you will lead the Barbarians to invade China and become the lord of the Central Plains. The decisions are in your hands. At the present, the game is in early stage development. We will be adding many unique systems that fit the background of the Chinese culture and the time, such as the family system, civil transformation, overlord diplomatic options, and additional gameplay after the unification of China. If the development goes as planned and with players’ support, we will also be striving to enhance the game with additional Chinese historical eras, such as Chu Han War (The warring era post the Qin Dynasty), the Three Kingdoms (The warring era post the Han Dynasty), the Sui and Tang Dynasties, the Song Dynasty, the Ming Dynasty and so on. The current game features: 1. Science and Technology Tree: The technology tree is designed according to the historical science and technology development of China during the period. Each science and technology have references from Ancient Chinese books or texts. 2. Personnel and Official System: Different posts have different bonuses, and government officials in different political factions have different effects. The personnel system will be changed to a family system in the next few iterations. 3. Large Sandbox: The game currently has a total of 141 cities, as well as authentic mountains and rivers. We have already added flanking assault bonus. We are going to add terrain system in the coming patches. This will give players more freedom for strategy and tactics. 4. Lack of Art: Because large publishers are not interested in Spring and Autumn & Warring States themed strategy game. Therefore, we lack the funding to invest into the art department. We will devote more resource once we have more player support and funding. For now, please judge the game based not on the art but on the gameplay. We thank you for your support! Upcoming systems: 1. A brand new map of China: A new map based on the topographic features of China and it will include the major rivers. Players will need to make strategic and tactical judgements based on their geographical situation. We want the players to experience why the ancient lords made those strategical and tactical decisions during time of war and peace. It is a system to add more depth and players are not bound to make the most optimal decisions. 2. Hexagonal terrain system: a large map will be divided into a block of small hexagons, each hexagonal will have its own terrain properties, terrain properties will have positive or negative effect depending on the unit type. This will add more depth into the fighting system. 3. Family System: In the Spring and Autumn Period and the Warring States Period, the feudal families often controlled the power and the lifeline of the country. The relationship between them and the monarch often dominated the rise and fall of various countries. The palaces are often the stage for both tragedy and comedy.Translation was provided by our community memeber Jack. Thank you.

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Screenshots of Nation War:Chronicles

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