In Warsim: The Realm of Aslona your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, be you a harsh dictator, a great explorer, a blood-thirsty warlord, or a charistmatic diplomat
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In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction and carry it to glory, how you do it is entirely up to you, you may be a harsh dictator charging people for walking and breathing air, or a blood-hungry warlord commanding armies and mercenary bands on invasions and raids of enemy lands, or perhaps a charismatic diplomat who arranges trade routes with everyone from goblin tribes to orcish Chiefdoms.The goal of the game since early development has been to allow the player to rule and do what they want, with the relevant consequences and perhaps we've gone too far in this aspect.FeaturesScores of places to explore including, a giant blackmarket filled with mystery and wonder, hidden cities (that's right multiple of them), Two schools where you can take lessons, one in music and one in history, a procedurally generated newspaper, and tons more, there has been an excessive amount of time spent fleshing out the world, exploration is heavily rewarded.An arena which you can takeover and grow, or watch and bet on, holding giant tournaments and rooting for champions as they climb the ranks and get remembered for eternity.A unique facial procedural generation system that can produce well over 100 quadrillion different faces for a variety of different races from Humans and orcs, to kobolds and treemen.Deal with the throne room, a complex place with thousands of possible encounters and visitors, how will you manage the realm and treat your people?Listen to some procedurally generated music, be it the drum solo of a nervous travelling goblin bard, or the proud music prowess of a well trained vampire showing off with his vampyric lute (or find the music guild and try your own hand at playing these instruments)Tons of random events, no game will be the same, with the kingdoms, rulers and events always being different and hard to predict.Procedurally generated kingdoms, bandit gangs and mercenary groups, never get the same group twice, be they Seafaring Goblins, Fire Orcs, Eyeless Elves or the Famed Half-Turtles of the Western Turtledom, all these races possible and a million more.Countless mini-games played in taverns, your throne room, or around in the world to keep you entertained.And so much more...
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