Dead Reckoning: The Long Drift
Colony ship simulation with choices that reshape future generations
Garan Lorn · Published by Selenodrome · Released Jun 25, 2026 · Early Access
- Reviews
- Very Positive
- 83% of 218
- Recent reviews
- Very Positive
- 84% of 32 in 30 days
- Players
- 5
- daily peak, Oct 28, 2026
- Steam Deck
- Playable
- Last update on Steam
- 20 hours ago
- Oct 28, 2026
What is Dead Reckoning: The Long Drift?
A single-player, Early Access colony management game about guiding a ship of colonists toward a distant planet. Across generations, you manage food, power, and hull integrity, respond to crises, and influence changes in the crew’s genetics, beliefs, technology, and social divisions.
For you if...
- +you enjoy reading through science fiction dilemmas
Not for you if...
- −you expect largely unpredictable events on repeated playthroughs
What players say
83% of 218 reviews are positive · 84% of 32 in the last 30 days
Players praise the colony-ship premise, but criticize writing some describe as AI-like or disconnected from decisions. Recent reviews also cite unfinished systems, limited settlement content, and bugs that cause resource changes to differ from the stated consequences.
Screenshots and trailer
Dead Reckoning: The Long Drift system requirements
Minimum: GTX 600, 4 GB RAM, 0.3 GB of disk space.
As published by the developer.
Can my PC run Dead Reckoning: The Long Drift?
Tell us your graphics card once and every game page will answer this for you.
Set up my PC →Minimum
- OS
- Windows 10 64-bit
- Processor
- Intel Core i3-6100
- Graphics
- Vulkan 1.0 compatible (GTX 600 / RX 400 series or newer)
- Memory
- 4 GB RAM
- Storage
- 300 MB MB available space
Recommended
- OS
- Windows 10 64-bit
- Processor
- Intel Core i5
- Graphics
- GTX 1060 / RX 580 or better
- Memory
- 8 GB RAM
- Storage
- 300 MB available space
Does Dead Reckoning: The Long Drift have co-op or multiplayer?
No: single-player only, no multiplayer modes declared.
Does Dead Reckoning: The Long Drift run on Steam Deck?
Playable Playable: it runs on Steam Deck with some adjustments.
- Sometimes shows mouse, keyboard or non-Deck controller icons
- Some in-game text is small and may be hard to read
- All functionality is accessible with the default controller configuration
- Default graphics settings perform well on Steam Deck
PC version details
- DRM
- None declared on Steam
- Controller
- Keyboard and mouse
- Platforms
- Windows, Linux
- Achievements
- 43
- Steam features
- Cloud saves, Family Sharing
- Languages
- Text only: English, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese.
Does Dead Reckoning: The Long Drift use AI-generated content?
Yes. The developers disclose AI-generated content on the game's Steam page:
Dead Reckoning is written, and designed by one person. I want to be precise about where AI tools do and don't appear in it. Creative content — no generative AI. All writing, narrative, and design is mine. I've worked as a technical writer for twelve years; the game's voice is my own. All art and visual assets are hand-made or licensed from named human artists. All music and sound effects are licensed from named human creators (public domain / Creative Commons) — none of it is AI-generated. This is a hard line and I intend to keep it. Development & release tooling — where AI assists. I use AI i...
Full statement
Dead Reckoning is written, and designed by one person. I want to be precise about where AI tools do and don't appear in it. Creative content — no generative AI. All writing, narrative, and design is mine. I've worked as a technical writer for twelve years; the game's voice is my own. All art and visual assets are hand-made or licensed from named human artists. All music and sound effects are licensed from named human creators (public domain / Creative Commons) — none of it is AI-generated. This is a hard line and I intend to keep it. Development & release tooling — where AI assists. I use AI in the engineering and release pipeline only, never to author the game itself: - Coding assistance while writing the game's GDScript. - An automated QA/test harness that plays the simulation thousands of times to catch crashes and balance regressions. - Assistance in building linters (Valve YAML sheets) that check the project's text. - Drafting and summarizing the release notes (patch notes) from the project's changelog. None of this creates any of the writing, art, audio, or design inside the game. Localization. The four translations (German, French, Italian, Spanish) are machine-translated by DeepL from my English source, with automated guards that fall back to English wherever a translation would break. This is an accessibility vs. quality decision, and I decided on the former. Proper localizations are planned and will be contracted out if the budget allows.
The statement mentions: VoicesText & translationsCode
Self-reported by the developer under Steam rules: it covers AI content that ships in the game, not tools used to make it. Steam page checked on Oct 27, 2026. How to filter AI games on Steam
Tags
- Early Access
- Colony Sim
- Choose Your Own Adventure
- Choices Matter
- Story Rich
- Multiple Endings
- Space
- Strategy
- Simulation
- Sci-fi
- Management
- Turn-Based Strategy
- Immersive Sim
- Interactive Fiction
- 2D
- Text-Based
Recent updates
- Oct 26, 2026 · v0.6.26: Saves, headcounts and reports
- Oct 25, 2026 · v0.6.25: The sleep order, the surveyed ground
- Oct 18, 2026 · v0.6.24 — Survey reports and colony encounters
- Oct 14, 2026 · v0.6.23 — Stories on the ground
- Oct 7, 2026 · v0.6.20 — Single-player and stability hotfix